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  • Home
  • Staff Only
    • iPad App Request Form
    • New Teacher Tech Training
    • Technology Overview >
      • K-2 Technology
      • 3 -5 Technology
      • MS/HS Technology
      • Assistive Technology
  • Tutorials
    • Google >
      • Gmail
      • Google Calendar
      • Google Classroom
      • Google Docs
      • Google Drive
      • Google Forms
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      • Google Sheets
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    • Swivl
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    • Seesaw
    • Promethean
  • Innovative Strategies
    • Badges
    • BreakoutEDU
    • BookSnaps
    • Genius Hour
    • Hyperdocs
    • Novel Engineering
    • SAMR
    • Sketchnotes
    • Skype
    • Technology Playground
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    • Elementary
    • 6th Grade
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Novel Engineering

Novel Engineering--  "Students use existing classroom literature – stories, novels, and expository texts – as the basis for engineering design challenges that help them identify problems, design realistic solutions, and engage in the Engineering Design Process while reinforcing their literacy skills." www.novelengineering.org
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Picture
Overall Process:
  1. Read a book and identify problems.
  2. Scope problems and brainstorm solutions.
  3. Design a solution.
  4. Get feedback.
  5. Improve designs.
  6. Share.

In the left photo - the students created a "calm down area" for King Midas (plus some nice gloves). 
Novel Engineering projects are designed around books/stories that the teacher chooses. There are some great book examples on the library tab of Novel Engineering Website. Teachers have also used fables for Novel Engineering projects.
Design Thinking
Novel Engineering follows the design process:
  • Ask/identify the problem
  • Imagine/brainstorm
  • Plan
  • Create
  • Test
  • Improve
  • Share
Picture
 Making/Creating/Engineering
Using inexpensive materials (straws, cups, sticks, notecards, cardboard, etc.) or other maker materials (legos, play dough, etc.), students make and test their solution. 
Picture
Finding a solution for the Fox to be able to "get the grapes".
Picture
Fox and the Grapes Fable
Picture
King Midas - suit of armor
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